Samurai Warriors 5 Review: Return To Samurai Warriors
We analyze the new installment of the popular Koei Tecmo franchise which introduces new features in the technical and usable sections.
The gender musou certain wins relevance Over the years through the various installments of the quintessential star saga, Dynasty Warriors, has managed to create excitement for each new installment and its playable novels and new characters. Samurai Warriors was born, so to speak, under the shadow of this series, moving the action to the time of the Feudal Japan in which the warriors disputed the dominance of Japanese territory while trying to retain their heritage in some cases and in others glory was dominated and united, a theme similar to the main saga theme focusing on Chinese account on the Romances of the Three Kingdoms.
Appearing in 2004 on PlayStation 2 and Xbox, the series began with a game that showed up, despite not being able to compete with the main saga. self image and personality through its development, team of characters and game modes. With each new installment, the mechanics were perfected along with the graphic part and scenery designs and the squad grew until it reached the fourth installment of the series which amassed a total of 55 playable characters. This was complemented by additional experiences through the respective installments of Extreme Legends and Empires in various installments as well as spin-off titles such as Spirit of Sanada, which focused on the history of the Sanada Clan and in particular the adventures of Yukimura Sanada, the main character and emblem of the series. This time we get the fifth installment of the series, which introduces some changes that affect the graphical and usable sections and the roster of characters, so that it is presented as the starting point for a new direction within the franchise.
The development of the game has a number of interconnected game modes, namely the modh musou on the one hand and on the other citadel method. The first of them follows lit is the story of Nobunaga Oda through various battalions spanning several chapters and showing the evolution of the character through the events from its inception to the Honnô-ji incident. With progress you will be able to unlock a secondary route that will follow the events through the perspective of Akechi Mitsuhide, a hero who would fight alongside the Oda clan to unite and who would eventually fight Nobunaga in the fight. Eventually you will be able to access additional episodes, call Reverie Route (dream way), in which battles can be played in which the course of events differs, hypothetically, from what has been seen in the previous two ways. It should be noted not only all of the routes will have main battles, but also secondary cases to take control of other characters to see events from their perspectives, as in the case of Ieyasu Tokugawa or Shikanosuke Tamanaka. After completing these steps, and progressing through the game, new characters can be unlocked using the free play option or the other game mode available.
The additional options included in this mode allow access to features that improve the performance of the characters in combat. The IS Dojo it will offer to use experience points to increase its level while using skill points to unlock parameter upgrades (such as speed, strength, musou bar level, mount, etc.) set in a skill tree which commemorates the emblem of each of the respective clans in the establishment, with the limitation in certain nodes reaching a certain level to enable it to be activated, and also increasing the level of mastery with each of the weapons played by the game. offers. Sa smithy Options can be used to sell the unwanted weapons, the skill gems they may have equipped and get gold back, and equip others to improve their level, as an alternative to the golden metal valuable. With these improvements the level of arms, which will be between rank E (lowest) and S (highest), it will also increase the benefits of combat for the character, although he needs a mastery level at the same level to use it.
The next is the object store in which you can purchase both objects that can be used in combat (to recover life, the musou bar, attack enhancement, etc.), which are configurable in each character’s equipment menu, as low-level weapons. Finally the barn where you can see all the devices found, train them by fusing a similar equine and then gaining skills with a similar process. It should be noted that all of these facilities may improve yourself by accumulating materials obtained through the various opponents in the musou and citadel modes, each level requiring larger amounts of them but managing to improve their performance and thus gain more advantages in each of them.
The citadel method, by itself, offers the same options as the musou method, with the difference that steps can be played in this case where the main objective is to defend bases for a limited time or to fail by chasing the enemy’s boss to successfully complete the competition. Another difference in this case is that the number of casualties is not counted but each enemy is routed or their mission is completed. it will increase the total score obtained in combat so that it will be higher than the long-established minimum, which will allow to get a better reward at the end of the degree. Through progress in the game, it is possible to unlock new stages that will gradually increase the difficulty and challenge it.
The combat system maintains the game system seen in the previous installment, using the classic system of combos in order, which rises to a higher level, and you can skill as hyper attack (repeatedly pressing the triangle button), the spirit bar (it can be activated with R2 when the respective bar is full or when it reaches 1000 casualties) or mechanics such as the use of two characters that can be switched on in real-time combat. In this way the fight maintains fluency and allows agile actions against enemy groups, although the difficulty remains. The newcomer in this case comes with the inclusion of the calls Closing Skills, consisting of a set of four abilities for each character that can be activated by pressing R1 together with the corresponding buttons provide various effects in combat such as using multiple attack skills to make chains of combos, impulse to launch enemies in the air and whip them or retrieve part of the feed bar or musou among other things. These skills can be configured and exchanged with others from among the skills available for each character in the menu before the start of the opponent.
Each character will have a specific weapon to use in combat, as usual in the series, though this time introduces the option to use other types and increase dexterity with each in each of the battle stages of the game, in a similar way to what might have been seen in the past in Dynasty Warriors 7. This time there is a choice that includes weapons like katana, odachi, a few swords , bow, ninja sword, kusarigama, handgun, spear, sword and matchlock rifle, mace, magic seals and gauntlets offer a wide range of techniques which is more amazing in combat. As you progress through each stage, better versions of each weapon can be found divided into ranges (bronze, silver and gold, and the latter is one of the best weapons) and will vary in their attack power and in the number of slots they can equip, which can come maximum eight, and have different serial skills. These can be of various types including fundamental improvements in power and range of attack, as well as other types that increase the power of musou techniques, eliminating enemies in one fell swoop or filling the feed bar while finding a specific number of losses, among other types that will be at a low level. In the smithy, the gold earned through the game can be invested increase the level of these to a higher level and at the same time the same to the degree.
The roster of characters offers this event 39 selectable characters in total Total. Initially, only Nobunaga and Mitsuhide will be in-game and the rest of the roster will be available as you progress through the game’s story. Old acquaintances of the series include some significant changes to their designs that give them a fresh and soft air, as with Nobunaga and Mitsuhide and Ieyasu, Tadakatsu Honda or Nô, and others undergo a radical change that makes them completely different characters, which is definitely relevant when you see Yoshimoto Imagawa who happens to be an intimidating character and almost his terrible hostility which contrasts with his small buffering style from previous installments. On the other hand, full of 17 new characters for the squad as a play compared to previous installments, although it should be noted in this case that many of them are characters, 10 in total they can only be selected in free and citadel modes.
As for play content it can be said that Samurai Warriors 5 it maintains the level seen in the final games of the series The one that goes “I crescendo” as you go through the various modes. Next, the choices of the skill trees and the adaptation of weapons as well as the options to equip objects and devices, not forgetting the Final Skills options, make the game stand out especially in this regard, and the development of Nobunaga stories and Mitsuhide being completed. along their ways.
As for the graphic part, this time the game has a style that emphasizes thick strokes on the modeling of the characters and their various techniques, giving them a nuance it shows illustrations of classic Japan. On the other hand, the redesign of some of the veteran characters gives a refreshed and soft air compared to previous installments, and the new characters added to the squad are on strike in some cases. In some ways it’s particularly weird too some characters are replaced by other characters from previous installments, as in the case of Mitsuki in relation to Kunoichi or Nô which seems to be an expression of Ina. For the rest, the game contains broad scenarios depicting various battlefields that retain the usual cut of the games in the series, including areas with different levels with bases to compete depending on the intended objectives.
As for the audio part, the game is wide selection of music tracks for each of the stages and menus of the game. In some cases included recurring themes of the series, as the theme of victory, and in other cases they are mixed with classic Japanese sounds with modern touches that bring to life the various battles the game offers, though they do not have a visible presence. As for dubbing, the game offers voices in Japanese only.
The IS multiplayer options including the game has the possibility to choose stages of each of the game’s routes as well as their level of difficulty and be able to get help from another player in the fight to complete it controlling the second officer. There is this option available for online and local play, although it will not be possible to use this method in some stages.
Samurai Warriors represents 5 turning points within the franchise by offering itself as a new installment that not only follows the series, but seeks to refresh it by offering changes that primarily affect the gameplay and graphic style but offer the same goes for the character roster, especially by redesigning designs of some of the key and already known features and new additions that add new life to the mix. The result of this is a league-level game, which will be enjoyed by fans of the series and those who want to get the saga. The negative note, other than the language, is the lack of additional game modes that add more variety to the set.