SaGa Frontier Remastered, PS4 Review. A Different JRPG
SaGa Frontier Remastered is a very unconventional JRPG that offers us a lot of freedom in how we choose to play … even if it is sometimes frustrating.
SaGa frontier It’s a game that was first published in 1997 for PSOne, and that ‘s something that is always noticed. And is that This is not a game for all viewers, but for franchise fans Saga or old-school JRPGs. However, if you spend a lot of time understanding the thin combat system and the uneven speed with which this game expands, chances are you will eventually find a hidden gem.
And this title is nothing but a bad game. Nothing else; innovative in many ways, such as the ability to choose one of seven main characters (plus an extra one that comes in once you finish the story once), recruiting characters that are only optional, or advancing the plot at your own pace . Indeed, you could almost consider this an open world game.
World of SaGa frontier
Whichever character you choose, the world will be the same, and the NPCs will say the same dialogs. The first difference we will notice is that we start in different places depending on the main character we build: in the ship Cygnus if we build Red, in the vampire kingdom Facinaturu if we choose Asellus, etc. At the beginning we will have to do a series of missions that serve as a tutorial, though they often make nothing clear what to do and we sometimes spend wandering aimlessly.
From a certain point, we will have to choose between several options. For example, if you chose Asellus, there are three different ways to escape from Facinaturu; Depending on which one we choose, we will have certain characters or others or we will have to do some dungeons or others. Then comes a fragment of the game, which occupies most of the time, where we will have complete freedom to travel to one place or another in the order we want. Some events in the story need to happen at a particular point, and other events will be triggered randomly, not being able to know when or how it will happen. This means that we often roam the world without knowing how to proceed with the plot.
The great thing about this is that the number of stages we can visit is overwhelming, and we are given complete freedom to choose from many types of magic, weapons and armor. Even There are events that are not mandatory to continue but will make things much easier for you, such as the collection of Arcanum cards or the magic Runes. If we choose to do these subquests optional, we will be joined by characters, both humans and monsters: in total, our active team admits up to 5 characters, but we can have two secondary teams with 5 other members each. The maximum number of characters we can recruit in a game is 18.
Describe the fighting system SaGa frontier it is not easy. And we always have to worry about four variables: the HP (life points, as in other RPGs), the WP (technique points made with weapons), the JP (magic points) and the LP, points along the of life. Every time HP drops one of our character to zero, they become inseparable and lose a point of life. After completing each fight, all characters will automatically heal their HP, except those who have spent life points. If the LP of the main character reaches 0 at any time, it will Game finished.
The combat system
But this is not the only peculiarity. If we have recruited many characters, when starting a fight we can choose between fighting with team 1, 2 or 3; we are free to choose specific strategies for each type of situation. For example, we can have a team that focuses on physical assault, another on magic, etc. In addition, at the beginning of the battle we are given the option to position the characters forward (they reach more enemies but take more damage) or rear (they take less damage, but attack from a distance).
Magic also deserves its own. And is that there are many types in antagonistic intimacy: If a character learns light magic, he cannot learn dark magic unless he forgets light magic first. Or you have learned the magic of “Mystic”, you have to choose between this or “Realm”; All of these decisions will affect the magic and abilities we can use to fight.
Another interesting point is that certain monsters can be in our team, like Thunder, the friend of the poet Lute, or King Sei, whom we can recruit after a difficult sidequest optional. They can only have weapons, and accessories, and their techniques will depend on who we chase in combat; After the end of each battle, each monster can copy ability from one of the lowered monsters. The weirdest thing about all this is that our creatures change their appearance according to the abilities they have adopted.
The most notable feature of this game is the rhythm it follows while advancing the plot. You may spend hours trying to get through an event, and the other three will hit you straight off the bat.. In addition, many events will happen completely at random, as with Asellus: all you have to do is travel from one city to another, hoping when you get into a new situation (or again, if you were already there itself) appear some of the men who sent a hen to assassinate you.
It is the idea behind all this encourage exploration, after the player has visited as many places as possible and completed as many sidequests as you wish. This way we get new types of magic and more allies for our teams, though we have to be careful: sometimes, if we don’t go to the right place at the right time, or if we don’t choose the right answer when presented with some options, we can miss the opportunity to add new members.
The first time you run the game, this system seems interesting, even if it gets lost. But, When we start a new game with a different character and see that almost everyone stays the same, it can get heavy. The IS sidequests they will be the same, certain allies in the same places will be waiting for you to recruit them, the same magic is bought in the same places … in the end, you feel like you are doing a job instead of playing a game. Although the choice New Game + It allows us to start with a few advantages from the previous game, which will make it easier for us to go through the new scenarios.
Fortunately, seo remaster it has a few features that make it much more accessible to today’s gamers. For example, we can double or triple the speed of the game and the battles, and the grind (essential for advancement) it is not so heavy. In addition, this game has an additional story to the original that could not be included in 1997 due to lack of time: the story of the character Fuse, a policeman of the IRPO.
If you enter Recast SaGa Frontier expect to see state – of – the – art graphics, you will be disappointed. The aesthetic remains the same as PSOne, but with obvious improvements to make it look cleaner and more polished. But we must not go into expectation of a similar treatment Mana Trials or Final Fantasy Remake VII.
As for the soundtrack, that’s worth mentioning It is extensive and works very well to feed situations that are completely different.. It is noted that there was not a solo composer with a unique idea, but many and coming from sagas as Ultimate fantasy or Manna, which gives us an idea of how tall the bar is.
Playing JRPG is a strange experience if you are not familiar with this genre. But play seo A maddening JRPG can be found. And is that the learning curve is too high and the system of battles, magic, etc., is not intuitive at all. Even those who already have franchise experience Ultimate fantasy, Chrono Trigger, Golden sun or others will have difficulty making progress in Recast SaGa Frontier.
On the other hand, if you spend a lot of time on it and learn all its mechanics through trial and error, you will end up in a rich nuanced world, interesting characters, and fast-paced battles. It’s a very interesting experience, but one that can be overwhelming at first, when a lot of concepts are thrown in our faces and they don’t help us at least tell us how to progress.
THE BEST _____
- Seven main characters with different stories to choose from
- An open world in which we can freely explore
- Improvements in quality of life such as the ability to double or triple speed
- Available in English only
- Packing the plot can be confusing, overwhelming and frustrating
- The combat system is complex and requires a lot of experimentation
We recommend this title for fans of the more traditional JRPGs, SaGa franchise fans, and all those who have plenty of free time and want to try it out. Otherwise, this game can be slow, difficult or frustrating, and we will lose all the magic behind these complex interfaces. But if you are patient enough, you will come across one of the best RPGs that Square Enix has to offer.
It meets the expectations of what makes a good game, has quality and has no serious flaws, though it lacks elements that could build it higher.