Mortal Kombat 11 Final, Review. The Lighthouse To Follow In The Genre
Mortal Kombat 11 Ultimate shows us the maturity of a saga that has managed to retell itself for improvement
Taking into account the level reached by this saga from restart In 2011, he seems to be starting to talk about Ultimate Mortal Kombat 11 remembering its beginnings. The reason is clear: little is left of the work that Ed Boon’s studio does now. Still, anyone who has watched fighting games unfold over the years will certainly have more options for recording the impacts. they left Scorpio and Sub-Zero in the present. You can trace the general ideas of the classics, but Mortal Kombat has entered, as a saga, with other less obvious suggestions, which we now feel perfectly integrated into the current fighting games. It was a very long journey, but the games in a saga we were involved in look no further than the controversy over their violence about other disadvantaged fighting games.
Let’s talk a little bit about those other influences. Since 1995, Soul Edge and its sequels have been praising us for the idea that each character had to undergo changes within a fighting game. In these highly successful games on the first PlayStation, Namco incorporated the concept using different weapons for each fighter -All navigable, so that it turns us-, which changed combat conditions and could be used to fight with our neighbor. We would not say that they changed everything, but they certainly tried, i an attempt that complemented several methods in a story plan, in which we fought in far more volatile conditions than we have ever seen before. Soul Calibur 2 has been very successful in all of this, so skipping the other chapters until 2019, it seems clear that Mortal Kombat 11 – like its predecessor- He’s been adapting these ideas for a while, incorporating them into a more current fighting game. And for now, what we mean is that it gathers the influences of nineties myths, but guides them from the new starting point for the genre called Street Fighter IV.
Mortal Kombat 11 Ultimate is a retelling of the amazing move made by Mortal Kombat XL, at NetherRealm studio in an enviable state of maturity. The extended edition of the previous installment should have revived it until it ended its cycle with very high sales, so it was logical to think that the next installment would have a similar relaunch as soon as possible. which would be enough material to defend it. There will be people, as usual, who prefer to think that it is a simple indecent use, but this issue Final of the game that appeared in 2019 there is too much material to criticize for that. Bringing out the calculator, there are two story modes -Last, because Mortal Kombat was always joking-, whopping 37 – thirty-seven! – Playable characters as well as modes online Y. offline as if to die for the hardest fighting fan, whether he wants to fight online or not. It should be clear to anyone who decides to try it out, of course, to get the most out of the game it is necessary to have some contact with it. created the great NetherRealm community.
It must always be remembered that Mortal Kombat 11 is an ongoing game in relation to its previous installment, although it is clearly much higher than its predecessor in 2015, and it must be admitted that it is one of the most attractive fighting games at the moment, if not most. In the three systems we’ve tested (PS4, PS5 and PC), it looks great, with great use of HDR and few edges in modeling. Some of us, such as the main antagonist Kronika, are not entirely sure, but the step forward from Mortal Kombat X is much more irregular in this important aspect is inevitable. All in all, we feel that this continuity between the last two installments is very welcome, as it served the study to focus on improving what stood out most from the proposal., as was the balance of workers between accessibility and depth. It is well known to what extent the competitive scene requires the latter, but it should not be forgotten that it is a game it is not necessary to sell millionaire figures leaving the first one aside.
While not all of them have the same competitive possibilities, the diversity of all the characters is a remarkable thing. They all have some common denominators, and then we could talk about their similarities to the first ones in the saga, but they stand out for something else. By playing a few tutorials, anyone will understand how easy it is to make combinations of between three and five hits. It could be said that the basic rules of standing up to the opponent are finding the right moment and the three-beat combo of the fights in Mortal Kombat 11. His combination with the special movements is the key to keep going until the combinations of 15 hits hit, it is possible if we train a lot. It is a question for everyone whether or not such a thing reaches the depths of other stars of the moment like Street Fighter V or Tekken 7 -Dragon Ball FighterZ, but we see that there will be more than enough for the vast majority of players. The important thing is that those basic elements are very strong with all the characters, so that anyone can feel that they are progressing with their choice. In addition, the post-roster additions are taking their place in the megamema with more or less luck, so the player who now enters the game with Mortal Kombat 11 will make it into its maturity stage. More or less as it happened in 2016 with Mortal Kombat XL, and the game was in very good health … another three years.
Apart from the three new characters -Rambo, Mileena and Rain-, fun to handle and sure to impact the line when the tide goes out – especially the first two-, this final edition doesn’t add more content to what we already had with the Aftermath expansion. But this lack of news does not mean that this update does not mean before and after the game: will, and many. Mortal Kombat 11 expanded that idea to the different versions of each character in which Ed Boon is already an expert, opening up the possibility that create custom alternatives while combining the skills of each fighter within certain limits. The edition Final it adds a final twist to the concept, allowing you to play with our custom versions in competitive modes Kombate Series, that we could not previously fight the three versions that were previously predefined by NetherRealm. While he does not accept at the moment that the fighters are new characters, yes that is what shakes the tree of ranked games with force, so its effects will be felt for as long as the game continues. The versions – and the customization in general – are certainly the star concept of this game. The problem is that the good news starts not so well, since in order to get resources we have to talk about the most debatable aspects of the game, which are still there in this expansion.
Sub-zeros, Liu Kang, Scorpio … and their circumstances
For the most controversial part of Mortal Kombat 11 – remember that he suffered a bombing review ruthless-, little change. Enter the Krypta it is still a great addition that never generates interest for the player. In NetherRealm someone forgot that you come to fight in a fighting game, and not going through empty corridors with a chest – which happens to be loot boxes– to the sides. The idea of earning consumables to unlock skins, deaths and there are hundreds of other very good things for a fighting game designed to last years (it was also in those Soul Calibur that we referred to at the beginning), but its accomplishment did not convince the way out, than now. Above all, if we take into account that anything we unlock will not win more fights, but instead change or increase our experience with cosmetics our resources to buy other goods. There is still the possibility of buying goods paying for real money and the grind: It doesn’t affect the game itself, but there are people who are bothered.
Let’s buy or farm an unlock, which is without a doubt Mortal Kombat 11 Ultimate true colossus of fighting, with content so that no player can lightly forget it while interested in this traditional genre. If it is selfless in its online feature, almost the same thing happens with its offline possibilities. The different Klassic towers they walk with some Towers of Time they get what Playing the classic arcade mode of a lifetime for ever and again is a new experience. The 37 characters are interested mainly thanks to the contrast of their special movements, so it is attractive to use them to a certain level of depth in those offline modes even if we dare not bring them to the virtual arena with a shake. With these premises, it is always good news to serve a small service of Mortal Kombat 11 until the delusional end of the characters is seen. This is complemented by the tone of the story and the initial dialogues between the characters, with references to everything that can be referenced. NetherRealm and Mortal Kombat have done your homework, so they enter the new generation in emotional form, with exit patches for the new consoles, Cross-Play functionality between Xbox and PlayStation, a fairly neat version for Nintendo Switch and performance sensational online thanks to netcode rollback. Everything is so careful that it, to a point, gives us that the questions in the next generation of fighting games will be asked by guys Ed Boon, although her style does not yet impress everyone.
The Krypta: a war economy
Mortal Kombat 11 Ultimate is the first fighting game to reach the new generation of consoles. Overflowing with content, highly polished on the play level and with NetherRealm Studio caring for it carefully, this edition is a must, no matter where you look at it, for anyone who likes the genre. The joke is about seeing Terminator fight the Joker, or Rambo with Robocop the rest.
THE BEST _____
- Glossy to the extreme, with great online performance
- Great balance between accessibility and complexity
- The story mode and the dialogues between the characters, exquisite for how little they are taken seriously
- Rambo, Terminator, Robocop and Joker in the same fighting game
- The Krypta remains uncertain
- You can still add some glue to certain models