Little Nightmares 2, Review: Back To Nightmares

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We analyze Little Nightmares 2, a long – awaited sequel that will allow us to enter a new suspenseful adventure full of mystery and a lot of tension.

Since its official presentation at Gamescom 2019, Little Nightmares 2 has created great expectations for a story full of terrible secrets. Introducing various novels in gameplay and mechanics, though a bit clumsy, and surviving double with their previous installment, we will once again enjoy an imaginative and surreal world, where fantasy comes to an end and we have to escape this nightmare. This time we will handle Mono, a young man trapped in a world that distorts an evil transmission and will help a girl in a yellow raincoat. Developed by Tasier Studios and published by Bandai Namco, Little Nightmares 2 will be available on February 11 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X | S, and Nintendo Switch.

It is far better to put ourselves back in this world of terror and tidiness. This time we won’t handle our previous main character, Six, but we’ll be in Mono’s hands, a young man who feels trapped and trying to find the turbulent secrets of a signal tower, to which he is drawn. Consisting of small nightmares, we will have to travel from one place to another to find out what is happening. Little Nightmares 2 is told without storytelling and dialogue, but with gestures, gestures and lots of adrenaline. Mono and Six look at two complete strangers, but no, they know each other better than they understand, and the two of them will be able to combine all actions perfectly to move forward without any fear.

Company Suspension: Mono and Six

In stealth moments she will be by our side, but if we want her to trust that she will stay with us, we can hold her hand. Being a very important novice in gameplay, Six will guide us, there will be events that will get us on the right track to climb, run and / or hide, and get help that is sometimes more than necessary . But that’s not all, we can call it and guess whether our choice is right or not, It will help us jump to open doors, climb boxes or pick things up, in short, you will enjoy sharing this adventure with your side.

If the Little Nightmares series stands out for something, it is to know how to create true nightmares and to immerse yourself in a world full of unnatural things that undoubtedly attracts attention. This time they did and achieved it again, the life of the Little Nightmares 2 is a clear nightmare and a place where we will not be safe. Like its predecessor, This sequence will have five levels, each with very good themes, playing with every object associated with the place and making us respect every corner we pass through. For example, we will be immersed in a school where we will have a very strange teacher and some deranged students, but the place stands for everything around us. Creating dark and sinister places, we cannot leave another place like a hospital behind us, all full of scattered bodies, heads and some other surprises that will be waiting for us.

Little Nightmares 2, review: back to nightmares

Like the first installment, in this title we will continue to play laterally, but in three dimensions, the use of the camera is absolutely necessary to run, jump or solve a puzzle. The character’s handling remains the same as the previous one with the jump and grip function, although they sometimes feel unconscious and their gameplay becomes heavy when they have a character who does what he sometimes wants. Our mission, however, will be to find a way out and escape as soon as possible without being seen, to this end we will be encouraged to interact with our environment, and make each area a puzzle. We will have to explore every place and find the object that helps us, be it by finding a key, pulling a stool or moving a hip. There will also be more complex puzzles that will require more attention to achieve the solution. It becomes such a diverse and detailed video game, that it succeeds without being repetitive or boring, on the contrary. Each puzzle is different and easy to figure out, so it’s not very difficult.

We have entered this nightmare and as a result we are not alone, we will have different enemies of the most peculiar and with characterization that is surprising. A hunter who turns on us with his shotgun, a teacher with a long neck or a “doctor” who climbs like spiders will be waiting to give us a not so good welcome and trap us in his arms. The weird thing about Little Nightmares 2, like its predecessor, is that we don’t just address them, but play smart to get noticed and therefore get rid of them as soon as possible. But in this installment if they wanted to add something new to the fight, since we will also be able to face uncomfortable little enemies who want to catch us.

A cool adventure full of puzzles

There will be an opponent that we will need an object, be it an ax or a pipe, to kill them, but we will also encounter enemies who will play with light and shields. We will have a flash of light that we can use and it will be very useful, not only to direct the path, but also so that the enemies stop behind us. The game shows very little error in the confrontations, and if the first hit is bad it will already end and we will have to try again. However, combat is not the main thing that stands out in this video game, unless the races are towards our escape. Just as stealth is very important and to get even more noticeable, there will be occasions when we have to escape from enemies by jumping obstacles, taking the path into account and being skilled and fast at the same time. What are we calm about? Don’t worry, soon we’ll be able to experience a moment of intensity and an adrenaline rush without looking back.

Little Nightmares 2, review: back to nightmares

Unlike other occasions, when we collect an object that we need to use later it will not always be necessary to drag it around, but we will have a kind of “imaginary inventory” in which the object will be stored and when present will be used close to it. In this installment we will also have collectibles: the dysfunctional hats and vests. The hats we discover can use and change the aesthetics of our character, and dysfunctional vests are a kind of memories / trauma that will be located in certain places and as close as they are put into action. By creating high expectations, this new installment was expected to last much longer than the previous one, but in practically about 6 hours you can finish it, if you are not looking for collectibles that may take a little longer.

The atmosphere of Little Nightmares 2 keeps the heart of a cool and exciting nightmare, where the tension is great thanks to all the animations presented by each enemy. His design will continue to mix the surreal with the captivating and creative, managing to sterilize some very unpleasant and deformed characters, at the same time a main character full of desire to escape from it. The animations between the two characters will also be essential and very well created. In addition, he uses every object around us to make him as the main character and participant of the scene, creating very detailed and grim spaces. The places are dark, full of tension and sometimes it will play with the lights and shadows, creating uncertainty about what will happen next. This environment could not be like this not only because of its appearance, but also because of the music and sounds. Music will play a very important role, accelerating in the moments when an enemy pursues us, and it is necessary to solve a puzzle and above all, to fully enter into this terrible nightmare. He will have partial control over us, creating a lot of tension and some guaranteed scare.

Little Nightmares 2, review: back to nightmares
Little Nightmares 2, review: back to nightmares

Who is it?

Little Nightmares 2, review: back to nightmares

CONCLUSION

Little Nightmares 2 follows the adventure of this nightmare in a unique way, managing to exceed your expectations by introducing various novels. The detail of a second character adds a novelty and a very differential aspect to the first installment, as well as including various aspects of gameplay. Facing certain enemies, having usable things or even having different skins to change the look of our character doesn’t feel the same as his first part. However, its duration is not very long, a feature that disappointed me thinking that I could continue in this adventure a little longer. The controls are still a bit clumsy, making them unhelpful when the character continues to do what they want, as well as not having much of a margin for error in combat or escape. Nonetheless, this sequel turns into a nightmare like you’ve never seen it before, keeping its core and world full of unique creatures, where it will inadvertently give us a unique and unforgettable experience with moments full of tension.



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