Famicom Detective Club, Review. A Piece Of The History Of Our Environment


Nintendo Switch gets this remake of Yoshio Sakamoto’s visual novels. Two daughters’ stories of their time, recommended for lovers of the genre.

The arrival of the Famicom Detective Club biology to the West is thirty years later a celebration of our environment. While today we continue to discover and study a little of the subgenre of visual novels (vusal novels), whose depth in Japan is remarkable, far from the land of rising sun it is right to refer to this kind of adventure as something niche. However, everything has a beginning, roots, a certain establishment design and storytelling parameters. Find out in mid-2021 The Missing Oighre Y. The Girl Standing Behind on Nintendo Switch it was an energetic exercise; not so much because of the excellent quality of the works, but because of historical value that is part of the video chat culture.

True of Yoshio sakamoto Many things are remembered in Nintendo circles. Especially for Metroid, Wario Ware or Kid Icarus. All of his curriculum includes writing the script for Famicom Detective Club: The Missing Heir & Famicom Detective Club: The Girl Who Stands Behind, the works that happen to us today. The first, released in 1988 for the Famicom Disk System, is the NES peripheral with a floppy drive instead of a cartridge. The latter, published a year later as a prequel (later had a version on SNES), although both had a self-contained character. As I know about independent detective series seasons, these episodes now get led by Toru Osawa a very respectable remake for Nintendo Switch on the originals; with the good and evil this implies.

Famicom Detective Club

The Works We Never Knew by Yoshio Sakamoto

They just go ahead and try to satisfy the genre’s lover, student and players who are willing to grant boundaries they didn’t feel in their time. But the genre has developed tremendously; We saw it with Danganronpa, Ace Attorney, Professor Layton and many minor franchises, to name just a few of the most intermediary ones. This is part of the great horror of the Famicom Detective Club, as you know a precursor of style and means of communication with the player. In the late 1980s, when video game consoles were gradually entering Japanese homes, young Nintendo had two main faces, Capcom, SEGA, Konami and the company (at that time: focused experiences on mechanical depth and titles focused on the depth story.Today’s protagonists focused on the latter, leaving behind the need to surprise the controls. A mark was left here to leave a mark between the lines, with well-written stories and, above all, good news. By completing the missing heir and the girl who stands behind now helps you understand Sakamoto’s demands, like a structure with the manga seinen won in bookstores.

We’re talking about suspense, script tights, gorgeous and mysterious situations, many mysterious, with stories that are not completed to the end. The predictability of any of these titles does not suit us, good luck to us; in fact, it is to the end when we truly understand what is happening and why. So, without getting into the plot gutter of any kind, let’s find out what the two Famicom Detective Club titles are all about, which comes in a package for Nintendo Switch via the eShop this May 14th.

Famicom Detective Club

I The heir is missing it all starts with a memory leak. We put ourselves in the eyes of a detective who, for some reason, has fallen off a cliff and we don’t remember anything. Little by little we find out that we are investigating the death of Kiku Ayashiro, a member of a wealthy family surrounded by myths passed down from generation to generation. As we explore the sinister village we discover that this is almost a more famous game Cluedo. The initial question of knowing who the real offender of that death is is complicated in ways that are sensibly replicated, because a; Connection, and between each link is seen a evidence.

The hallmark of Famicom Detective Club: The Missing Heir is a thirty-year-old video game, lacks great mechanical depth and, above all, acts that don’t get immediately rewarded. Gender has convinced us today – as in many others – that motivation must always be reciprocated with an approach to the solution we seek. If we travel to a new place, it seems impossible to think that we will not leave without new inquiries. Not here. Assume that we will make trips that will raise more doubts and questions, that it will take some time to find the answers, they are narrative elements that would make us frown now. That wall can cost some players.

The heir to a written destiny

It’s nice, however, to face a skeleton with so little tolerance and at the same time not a big challenge: if you get stuck on something, just click on any of the other dialogue options available until that you will find the solution. The order of action is short and, unfortunately, severely restricts our ability to move. It is, in a way, extremely linear. We can travel, examine the scene, remember, speculate or cross-examine. Every movement has logic; However, it is sometimes difficult to see where the game is trying to take us and we will have to do some actions again – dialogue in particular – so that the witness ends up telling us everything that the play understands that we need to play. promotion. It’s hard, it asks us to do our part. Still, is it worth it? Believe us: it is well worth it. It is not the visual novel friendlier than you will find on the market, but we can not forget that it is a repeat of predecessor titles in the field.

Famicom Detective Club

The Girl Standing Behind we finally liked him more. Prequel to the original, although it was released later, we recommend playing them in published order for the sake of creative coherence only. In fact, it is noted here that the rhythms are better measured, the moments of the trough almost disappear, and while this feature adheres to more subjective criteria, its gorgeous appearance and lifespan They serve as the perfect hook to carry away. Anything can happen and you want supernatural situations to happen. This time Ayumi Tachibana, assistant to The Missing Heir, is heartbroken to find out that her best friend, Yoko, has died suddenly. She was a co-founder of the Detective Club, so we talk about the backbone to understand the motivations of the main characters in the first video game. This is not all, because the main character investigates the departure of his parents in parallel. It is a work that is more aware of its possibilities and more secure in its storytelling methodology.. We are connected from beginning to end. Unfortunately, on a mechanical level, it continues to show that resilience or determination to select all menu options until the game realizes that we have explored all the mandatory actions to advance the plot.

The remodeled or remodeled character of Famicom Detective Club: The Heir Missing & The Girl Who Stands Behind goes beyond the graphic. On an art level, the study MAGES (Steins; Gate, Corpse Party) has done a great job, especially visually, putting technical muscle in front of a determined soul tone. As in his previous works, the line is simple, with a expressiveness marked in the faces and body language sprites Of the characters. We lose more melodies in memory, it can be repetitive, although we are pleased with details such as being able to choose between the original 8 – bit music and these current settings, especially if we play with headphones. Similarly, data on quality of life is highly appreciated; from the option to advance the dialogs at a higher speed, by similarly automatic reproduction (without always pressing a button) or dialog logging to retrieve phrases that we may have missed or do not remember at all . Also work program with witness files, very useful for refreshing profiles and tips. Features that are common, as you can see, today, were then only part of the resource catalog.

Famicom Detective Club

Famicom Detective Club: The missing heir and the girl who stands behind Shine especially in portable mode. They look great on TV, except that this kind of romantic experience, in which we have to read so much and act so discreetly, and we know that we can take these stories anywhere almost like the a book that you incorporate in your backpack for long train journeys. And when you get home, you decide where to go next. Compatible with saving the game in the cloud, with HD resolution away from the dock and split into two standalone apps – they are sold in a package, but they are two separate games – it ‘s an enjoyable experience. Each of them lasted about 10 or 12 hours for us, depending on the rhythm we take, with structures of about an hour per chapter. It’s amazing how old your proposal is.

In addition, for those of you who are thinking of playing them in portable mode, we have to say that we have achieved about four hours of autonomy (Nintendo Switch standard and Nintendo Switch Lite) with the brightest brightness. as much as possible. They are not titles that require too much battery consumption. Font is no less important; While we don’t quite like it, much like the typewriters of the time, its size is large enough to be perfectly readable. You never get tired of reading after hours. Do not listen to the dialogs with Japanese dubbing. The images do not deceive and, sadly, Detective Club Famicom comes on Nintendo Switch translated to English, without option to play in Castle. The language barrier will be an unacceptable obstacle for many players, and that is a great shame. If you use Shakespeare ‘s language, don’t hesitate to enjoy works like Ace Attorney or those mentioned above; there is not so much here slang, set phrases or very complex vocabulary.

Famicom Detective Club

Famicom Detective Club is a delight for all of us who love to be amazed by these types of stories Japanese, controversial and detective. A kind of video game history remodeled to current formats, but not neglecting the style, rhythm and structure typical of that era in which the media was trying to find itself.

Establishment of the Detective Club

We performed this Review with download code provided by Nintendo Spain for Nintendo Switch.

Famicom Detective Club
Famicom Detective Club

Read More Gaming Reviews

We will be happy to hear your thoughts

Leave a reply

37 − = 36