Devil May Cry 3 On Switch Is Like A Bruce Springsteen Concert Today
Years go by, but great games can survive if they adapt to the new times. Devil May Cry 3 Special Edition Review for Switch.
If you go to a concert Bruce springsteen In recent years, like the one he made in Barcelona in 2016, it can be found with a waste of energy from the 66-year-old boss at the event. More than three and a half hours of non-stop playing, with complete and complete freedom to change your hits and any other as you wish. Scoring the synthesizers He was born in the USA, so from the eighties and so stagnant now, but that Springsteen rose as the old story that he is, they are no longer the main characters or the main axis of his concert. On that date, Springsteen played cover Twist & Shout (Original by Medley and Russell, but covered and popular by the Beatles) completely explosive, seemingly but at the same time far from the mythical piece. The success and influence of the records and songs as said at the time does not mean that they cannot be revived in the style of later years. Barcelona 2016 or Donosti 2012 are two great concerts, with a waste of energy and passion, they certainly cannot be compared to the best concerts in the world. Boss, like the one in Madison Square Garden in 2000 or the Capitol Theater in 78, but those moments don’t stop us relocating all that piece of history with new sounds and chords. And here are a few of the things that happen to Devil May Cry 3 Special Edition on Switch.
The Capcom game was released a week ago on Nintendo Switch, and unlike the abuse that the original trilogy received in the repeated HD transitions that parachuted on consoles of this generation and the previous generation, the work directed by Itsuno -also behind the Devosing May Cry 5- is implemented on a Nintendo hybrid console with two essential new features: the freestyle mode and the possibility to change weapons. The original work from 2005 is one of the never a great hack and slash: difficult, demanding, with rhythm in the necessary combos and a parade of enemies and final bosses all of them more complex. But, given things of the time, he had decisions that will remain relentless today if we look at the fifth installment of the saga, which is so new and so fresh in our memory.
Two of them are precisely trying to choose the weapon and only be able to change it at certain times. Same with combat styles. Some limitations like the unwritten rule that any song from the up to the eighties should have synthesizers up to date, but by mid-2020, it’s almost unnecessary. Renewal or death. In the same way that Dancing in the Dark doesn’t sound the same in a live show today as it did 30 years ago, Devil May Cry 3 gives us a review of the most important thing: the gameplay.
The first time you reach Cerberus, the three-headed dog, you realize that Devil May Cry 3 is very serious. At the time, the headache was wondering what style it would take, if Trickster hits the attacks he throws at us, Swordmaster to hit much more when we break his ice shield or Royalguard to withstand the spill. Now it’s not like that, this confrontation – difficult to build many hours of play – takes another aspect with freestyle, and it can change with the moment: we break the monster’s ice, we push it sword. He starts going crazy when his life is low, we use our guard if we don’t trust our Dodge. That we want shooting from a distance, Gunslinger. That we need extra help, style Doppelganger for help with copies of us.
This stylistic agility is a blessing to the structure of the game, which not only surpasses the experience but also enriches it. He ‘s in boss battles like Agni and Rudra, Nevan, Beowulf or Doppleganger where changing styles is highly valued. On the other hand, if you are able to change weapons (with both triggers) it multiplies the fun against the common enemies we encounter. Make an immediate switch in between Rising and the nunchucks When we are surrounded by enemies, use the ultrasound guitar at certain times to keep distances and then melee attack with the Agni & Ruda, it is a joy. And it also gives more meaning to the game: if the title presents you with various enemies that are intertwined in each arena, why not be able to do the same with the weapons to be used.
While it is true that we sometimes notice that some bosses have patterns and behaviors that do not like complexity and variety. current hack and slash, most of them continue to keep the type and above all, they are still a challenge. And to finish all this, the battles with Vergil They don’t lose their beat or the years depend on them to be, in the same way that Born to Run continues to be one of the best songs in the world in the 70s and 2020.
In Bruce Springsteen’s three-and-a-half-hour concert, despite numerous recordings and hits, there are always moments for that ballad that you don’t even remember and don’t feel like listening to either of them. When we replayed Devil May Cry 3 we forgot some fake-adventurous moments or puzzles – not much – inherited from the original idea of the first one. May Devil Cry, what happened from her living evil to retell subgenre. Break certain tentacles inside a giant beast, find an object at one end of the map to make our way to another or to overcome some puzzles. Accessories that are not as attractive today or are at the level reached by the combat system. And so for everyone, the youngest Dante too, the years go by too.
The visual finish gives us the sharpest face Capcom, with unreleased, obscure and pixelated cinematics, an interface of the menu with no setting and a move to HD that ends up leaving certain textures and visual elements worse – like the hair of the characters, without shadow or loose hair. In return, yes, 1080p and 60 frames per second, a collaborative mode of the Bloody palace and all the extras we knew about the Special Edition version that came out later.
Devil May Cry 3 Special Edition on Switch is the best usable version of one of the best hack and slash in history. Freestyle mode and weapon exchange give it endless possibilities that make playing even better than previous versions. And they’re also reasonable enough to restart a game that you’ll enjoy at some point (if not, it’s necessary to try this version). But Capcom is hesitant about transitions, with a visual item full of discussion elements and some that haven’t been directly reviewed, and we’re not going to be fooled: there are a number of sections, proposals and technical elements (the camera) they are much worse than the fight. That doesn’t mean that El Jefe is the young Dante we met in 2005, after the similarities and licenses that have taken over the article.
THE BEST _____
- Tackling the new play features is both a joy and a strong reason
- Intense and challenging, it keeps kind of years later
- All Special Edition plugins and Collaborative Blood Palace as a newcomer
- On a technical and visual level, the game has not been refreshed as it can be played
- There are some stages and situations that are not at the level of the opponent
- The camera inside still has problems
A game with a great finish that we will enjoy and remember. A good purchase, highly recommended for lovers of the genre. He is well cared for at every level.