Blair Witch VR: Oculus Quest Edition, Review. Terror In The Thick Of The Forest


Bloober Team, creators of Layers of Fear and The Medium have recently successfully adapted Blair Witch to virtual reality.

Forests of horror stories were countless. For all its beauty, the lush trees can hide terrible things, especially if it’s the Blair Witch VR forest, the Oculus Quest-adapted version of the horror video game developed by Bloober Team. It’s the same title that came out on consoles and PC, but the playable experience was translated into virtual reality. The result surprised us well, since it is much more immersive than the original one, although it is visually cut to fit the Facebook viewer hardware, less powerful than the console hardware.

On the Internet, a trend has emerged that celebrates with enjoyment every time the user can pet cats and dogs in games. Blair Witch has already allowed it in the original, but of course it feels something different when we can do it physically with our hands. Ellis, a former police officer, travels to Burkittsville with his faithful dog Bullet. Is it for investigate the disappearance of a 9-year-old boy, back in 1996.

We can pet the dog!

Clubs take you deep into the forest of the Black Hills, where you soon discover that something evil is moving through the plain. This interesting a priori foundation narrows as the story progresses, despite retaining some elements that work. Meanwhile, the cinema scenes are not shown in virtual reality, which reminds us that this technology is not a 100% designed title.

Things are not going well for the old cop. Psychologically tormented, he accepts the possibility of redemption if he achieves the impossible and finds little Peter Shannon, but does not take into account the paranoid adventures and visions he must see. The line between sanity and insanity can be very blurred, especially when one enters a forest of these qualities.

Blair Witch: Oculus Quest Edition

Based on the Blair Witch Project, this video game tells an original story within the movie universe. The creators of Fear Series, SOMA and The Medium choose a playable style close to the walking simulator, in which the player is committed to exploring the scenarios, escaping the horrors of the forest and driving away the forces of darkness with the help of his flash of light. In this case Ellis has the help of Bullet, who is able to find objects and follow the footsteps of the enemies. However, his artificial intelligence has not changed from the original, so his behavior is not as precise as we would like.

The first novice to the original title is the lobby designed as the main menu. It is important to note that Blair Witch VR: Oculus Quest Edition is a title that contains we move freely through the steps, so configuration options can help people with dizziness adapt their gaming experience to minimize this problem. In our case, we didn’t have to touch on any choice, but it all depends on the body of each of them. We will also have to choose if we prefer to stand or sit. Choices, after all. For space problems it is always best not to lure the lucky and stay in its place, for fear of ending a scare with a slap on the lamp.

The various tools we offer

A horror video game with these characteristics is ideal for virtual reality. The player is no longer in the background and becomes a character. In this case, the study it intensified interaction with all aspects of the stage, so we are the people in Ellis’ s shoes, the ones who lift the objects with the movement of our hands, open doors, point the flashlight or play with the various objects. The fact that the main character is embodied increases the tension felt. Because wherever you look, the forest is all around you and all its dangers are melting.

Blair Witch: Oculus Quest Edition

We have a walkie-talkie and a very 90s phone, which we also use as if we had such a device. If we bring our hand to chest level we can also lift the whistle, which we will use as method for giving orders to Bullet.

It is true that it is not a complicated game mechanically. Other than replaying videos and throwing light at enemies, other types of in-game options are hardly used. Blair Witch is a title that is based on exploration and draws on its atmosphere to generate terror and tension in the player. The larger action divisions, which are based on projecting the light of the flashlight against the creatures, did not work well in the original game or in this version. Still, thanks binaural sound (recommended helmets), the atmosphere comes alive. This, together with virtual reality technology, increases the feelings of fear in particular, because it is almost as if you were there, at the mercy of the supernatural forces that cast the leaves of the trees in the darkest night.

Blair Witch: Oculus Quest Edition

We are using Oculus Quest 2 for the Review


This version adapted to virtual reality is the best way to enjoy the experience developed by Team Bloober. The game retains exactly the same development, but changes dramatically when you put on your helmets and become the main character. The forest takes on a life of its own, the leaves around you grind and the tension builds up at the same rate. In the meantime, you explore the scenarios with your bare hands, pick things up, use the whistle to give orders to Bullet, and you can even give him a pet. For the rest, it is the same title released on Xbox One, PS4, Nintendo Switch and PC, with the same errors. It’s mechanically simple, though its way through VR strengthens the interactions with the scenarios for the better.

THE BEST _____

  • Good adaptation to virtual reality
  • High-tension moments, especially thanks to the combination of binaural sound and VR
  • Interacting with stage elements flows more naturally


  • The argument does not end up working
  • Some bugs in Bullet artificial intelligence
  • The cutscenes were not translated into virtual reality



It meets the expectations of what makes a good game, has quality and has no serious flaws, though it lacks elements that could take it to higher levels.

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